In games, theme is important. An unusual or creative theme can be the element that grabs your attention and helps a game stand out from an ever-increasing array of options. Admittedly, theme might not be the most important aspect of a game – nobody’s going to keep playing a game if it’s repetitive, has a […]Read more "All’s Fair in Telautography & Quadricycles"
If I had a personal Mount Rushmore of game designers, Uwe Rosenberg would be on it. I own eight games (and one expansion) designed by Herr Rosenberg, and though I have yet to play them all, I’ve thoroughly enjoyed every one which I’ve gotten to the table. This includes Patchwork, a game I was given […]Read more "I Like Big Buttons and I Cannot Lie"
[Alternate review titles were “Dice, Dice Baby”, “Quarriors, Come out and Plaaaaay”, “Eat a Bag of Dice”, and “Shooting at the Walls of Deckbuilding, Bang Bang, I am the Quarrior”.] In my opinion, games with dice get kind of a bad rap. While I do enjoy Euros that mostly eliminate chance (Caverna, Food Chain Magnate), […]Read more "Rollin’ at the Walls of Heartache – Bang Bang – I am the Quarrior"
Recently, I had an opportunity to play the Grizzled again. This is a game that I’ve been able to play quite a few times since it came out in late 2015 – eight times, in fact. I’ve played it with two completely different gaming groups. I’ve played it with three, four, and five players. And […]Read more "Nobody Beats The Grizz"
If you don’t get the reference in the game’s title, How to Serve Man is a nod to the classic 1962 Twilight Zone episode “To Serve Man” (later parodied, and made even more famous, on TV’s The Simpsons in their first Treehouse of Horror show). Like the episode after which it is named, the premise […]Read more "Man Is a Dish Best Served Cold"