Sometimes, all it takes to explain a game is one sentence, or even a single word. I’m not talking about describing what it takes to win a game – most well-designed games’ victory conditions can usually be summed up fairly succinctly – but rather the spirit or essence of a game. It’s being able to […]Read more "As Seen on TV"
[Note: This review copy of Crazy Karts was donated to the Jack Vasel Memorial Fund Auction on BoardGameGeek.com, raising $35 and UpWithMeeple shipped it free of charge to the winner.] In many games, the unknown can be fun. Not knowing what cards your opponent is holding in their hand or what resources they’ve stocked behind their […]Read more "Crazy, But That’s How it Goes…"
Most of us have something we’re good at – an inherent talent, a skill that’s part of our job, a hobby we love so much we know it inside and out. Often times, that thing we’re good at also becomes our specialty – a ‘calling card,’ if you will. The same is also true of […]Read more "What’s In Your Wallet?"
Have you ever played a game you just didn’t ‘get’ the first time, where the complexity, nuance, and balance of design separating a great game from a merely good one doesn’t hit you until two, three, or more plays through? For me, Tzolkin was one of those games. Thanks to several decades’ worth of tabletop […]Read more "Top Gear"
As a new board game review site, we’ve hit a lot of milestones and experienced a lot of ‘firsts’ here at Up With Meeple since we launched back in April. And hopefully, through our reviews, you’ve been able to not only get a different take on a few new games (or some old ones you […]Read more "I Got Some Wild, Wild Life"
Recently, we realized that we were approaching our 150th different game played. To select the new title which would mark this UpWithMeeple gaming milestone, we decided to run a poll on social media to ask our readers, fans, and well-wishers exactly what game we ought to play for the occasion. The winner was Regis Bonnessee’s Seasons, an interesting […]Read more "Seasons (Cause I’ve Been Waiting On You)"
During my review of Patchwork, I mentioned the idea of my personal Mount Rushmore of game designers, and one of the individuals, Uwe Rosenberg, who would be featured on that monument. Today’s review covers a game from another designer who I’d place on my designers’ Mount Rushmore, Ignacy Trzewiczek. If you’ve read my Up With […]Read more "Project Funway"
In games, theme is important. An unusual or creative theme can be the element that grabs your attention and helps a game stand out from an ever-increasing array of options. Admittedly, theme might not be the most important aspect of a game – nobody’s going to keep playing a game if it’s repetitive, has a […]Read more "All’s Fair in Telautography & Quadricycles"
If I had a personal Mount Rushmore of game designers, Uwe Rosenberg would be on it. I own eight games (and one expansion) designed by Herr Rosenberg, and though I have yet to play them all, I’ve thoroughly enjoyed every one which I’ve gotten to the table. This includes Patchwork, a game I was given […]Read more "I Like Big Buttons and I Cannot Lie"
[Alternate review titles were “Dice, Dice Baby”, “Quarriors, Come out and Plaaaaay”, “Eat a Bag of Dice”, and “Shooting at the Walls of Deckbuilding, Bang Bang, I am the Quarrior”.] In my opinion, games with dice get kind of a bad rap. While I do enjoy Euros that mostly eliminate chance (Caverna, Food Chain Magnate), […]Read more "Rollin’ at the Walls of Heartache – Bang Bang – I am the Quarrior"